Condemned Heroes pulls no punches and offers no surprises. This
stand-alone expansion to the brutally challenging Men of War real-time
strategy series offers more of the same as seen in the prior Vietnam and Assault Squad
games. Difficulty has been scaled back a bit from that of last year's
incredibly tough release set in the jungles of Vietnam, but that has in
turn been offset by dreary missions put together without a lot in the
way of imagination. This one struggles to live up to the Men of War
standard.
The setting of Condemned Heroes takes the series back to World War II
after that brief Vietnamese holiday in 2011. This time, you're doing the
Russian thing, guiding squads of Soviet prisoners freed by Uncle Joe as
part of the morale-raising "Not a step back" crusade that emptied
gulags in a last-ditch attempt to keep Moscow schoolkids from singing
"Deutschland Uber Alles" before class every morning. It's an interesting
premise that does a good job of explaining the suicidal nature of the
mission objectives (for once).
Your guys are the cannon fodder who undertake fun jobs like clearing trenches and buildings for the regular troops following behind with tanks, mortars, and the like. The campaign consists of about 20 missions in total that take your Russian Dirty Dozen from the desperate moments in the homeland in early 1944 through Poland and into Germany in the waning days of the war in the spring of 1945. There isn't much of a story here, though. Troops are readily replaceable, and there is no way to increase experience or level up. The atmosphere is also thin due to odd choices like the voiced mission directives being given without even the slightest pretense at a cheesy Russian accent.
Your guys are the cannon fodder who undertake fun jobs like clearing trenches and buildings for the regular troops following behind with tanks, mortars, and the like. The campaign consists of about 20 missions in total that take your Russian Dirty Dozen from the desperate moments in the homeland in early 1944 through Poland and into Germany in the waning days of the war in the spring of 1945. There isn't much of a story here, though. Troops are readily replaceable, and there is no way to increase experience or level up. The atmosphere is also thin due to odd choices like the voiced mission directives being given without even the slightest pretense at a cheesy Russian accent.
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